ScoreKeeperCo
Games are played to 11 points, win by 2 clear points — so 11-9 ends the game, but at 10-10 (deuce) play continues to 12-10, 13-11, 15-13, or however far it takes for one player to go 2 points ahead. Serve rotates every 2 points for most of the game: one player serves 2 points, then the other serves 2, back and forth. The one exception is deuce — once the score hits 10-10, serve switches after every single point instead of every 2, which keeps the tiebreak fair since neither side gets an extra-long serving run late in a close game. The diagram below shows the pattern: watch how the server changes every 2 points early on, then flips to every point once the timeline hits 10-10.
A legal serve has a few extra requirements beyond just getting the ball over the net. The server has to toss the ball up by hand (not just drop and hit it), and the ball must bounce once on the server's own side of the table before clearing the net and bouncing on the receiver's side. Stepping on or past the baseline while serving, or serving from outside the width of the table, is typically called a foot fault and costs the server the point. If the ball clips the net on its way over during a serve but still lands legally in the receiver's court, that's a "let" — the serve is simply replayed, and no point is awarded either way.
Edge balls and side balls trip people up too. A ball that lands right on the edge of the table's playing surface is good — it counts as in, the same as a line call in tennis. A ball that hits the side of the table below the playing surface, though, is out; it never touched the top, so play continues (or the point goes to whoever didn't hit it, depending on when it happened in the rally).
One more rule worth knowing if your matches tend to run long: the expedite (or accelerated) system. Clubs and tournaments typically invoke it if a game passes a time limit (commonly around 10 minutes) without finishing. Once it kicks in, the server must win the point outright within 13 total strokes of the rally or the point automatically goes to the receiver, and serve alternates every single point for the rest of that game regardless of score. It's a rule you'll rarely need at a casual level, but it's good to know it exists if a game is dragging on. For the full breakdown of every rule, see our table tennis scoring guide.
A shared digital scoreboard beats a paper scoresheet for table tennis in a few concrete ways. It's visible to spectators from across the room instead of only to whoever's holding the pen. There's no risk of arithmetic mistakes once the score creeps into deuce territory — the board just adds, it doesn't get confused at 14-13. It's a link you can share with anyone watching or waiting to play next, rather than a sheet only the scorer can see. And when a rally gets heated, nobody has to argue about what the score was two points ago — it's just sitting there on the screen.
Ping pong scoreboards get used everywhere there's a table, and the specific setting changes what people care about most:
Since it's the same generic scoreboard under the hood, it also works for other racket sports if your group plays more than one — try our tennis scoreboard, pickleball scoreboard, or badminton scoreboard for those. And if you want more ideas on running score for other games and events, check out our blog.